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Written and checked by Marek SowińskiRules editor

8 titles, 15 sports, 1 document

What the settlement rules decide before the match does

8 esports titles and 15 sports have settlement sections of their own inside a 32,099-character rules document, read in full on 2 September 2026. 6 general sentences in it decide most arguments, and 48 hours is how long a published result stays arguable.

What each operator publishes about itself: the company named on the licence, the permit number and where it was read, when identity documents are demanded, and how many game studios supply its lobby. A licence number read in a register is not the same evidence as one printed in the operator's own terms, and the table says which it is. An empty cell means the document was not read — it is not a zero, and it is not a permission.
CasinoOperatorLicenceBefore ID checkStudiosVisit
Vavepaid placementTechOptions Group B.V.Curaçao no numbercase by case40Visit
ThunderpickNapier LtdCuraçao Gaming Authoritycase by casenot published
Sportsbet.ionot publishedCuraçao Gaming Authority2,500 EURnot published
CloudbetHalcyon Super Holdings B.V.Curaçao Gaming Authoritycase by casenot published
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Roobetnot publishednot publishednot publishednot published
DuelbitsLiquid Entertainment N.V.Curaçao Gaming Authoritynot publishednot published
ShuffleNatural Nine B.V.Curaçao Gaming Authoritycase by casenot published
BetFuryUniverse B Games B.V.Curaçao Gaming Authoritynot publishednot published
TrustDicenot publishedCuraçao Gaming Authoritynot publishednot published
Rollettonot publishedCuraçao Gaming Authoritynot publishednot published

A wager is settled by a sentence somebody wrote in advance

The operator publishes a rules document of 32,099 characters, read in full on 2 September 2026, and it is the part of this brand that competing comparison pages leave out entirely. It sets out how a bet is resolved once the match ends: which markets stand, which are cancelled, which are refunded, and who has the authority to declare the result in the first place.

That matters for one practical reason. An esports match ends in ways a football match rarely does — a forfeit mid-series, a roster of stand-ins, an interrupted broadcast — and each of those has a written answer here. Where the answer exists in advance, a dispute is a matter of reading. Where it is absent, a dispute is a conversation with support.

The rules sit at an address most readers miss

The document lives at thunderpick.io/content/betting-rules. Four conventional guesses at where a bookmaker keeps this file — the paths under /en/legal/ and /legal/ that most operators use — returned the site’s own 404 page when they were tried on 2 September 2026. A reader who types the obvious address arrives at an error screen and concludes the rules are unpublished.

One more feature of the file shapes how it gets quoted on this site. It is organised by headings rather than by numbered clauses, so the terms of service can be cited as clause 6.18 or clause 21.1, while a settlement sentence travels with the document name and the date instead. That is a weaker handle than a clause number, and printing it as one would be dishonest, so every quotation below carries the document and the day.

Eight titles hold sections of their own

The rules give these esports their own settlement sections, and they are listed here as the document prints them, spelling included:

  • CS 2
  • League of Legends
  • DOTA 2
  • Valorant
  • Overwatch
  • Rainbow Six
  • Mobile Legends: Bang Bang
  • League of Legends: Wild Rift

Two of those headings sit at odds with how the titles are written everywhere else — CS2 as two tokens, Dota 2 in capitals, VALORANT in ordinary case. The wording of an operator’s document is reproduced here as it stands, and a reader searching that file for a title should try both spellings before deciding a discipline is absent.

Fifteen sports carry their own sections in the same file:

  • American Football
  • Aussie Rules
  • Badminton
  • Baseball
  • Boxing & MMA
  • Cricket
  • Darts
  • Handball
  • Hockey
  • Olympics
  • Rugby
  • Snooker
  • Soccer
  • Tennis
  • Volleyball

Twenty-three sections, then, for a brand whose public identity is esports. The depth of the sports side is one of the things the file quietly settles.

Six sentences that decide most arguments

Above the discipline sections sit the general rules, and six of them carry the situations that actually break an esports wager. Each is quoted as printed, read on 2 September 2026.

SituationWhat the rules say
Wrong spelling, date or league on the page“Thunderpick aspires for accuracy, but misspellings, incorrect dates or leagues are not grounds for voiding wagers.”
A team withdraws before the match“Should a team withdraw before a match, all markets are voided.”
A team forfeits during the match“If a team forfeits during a match, wagers on events that happened beforehand remain valid and wagers on all other markets are canceled (including match winner).”
A player leaves mid-match“If a player leaves the match after it has started, all wagers remain valid unless the official governing body forces a forfeit.”
A team fields stand-ins“If a team is using stand-ins, the result is still valid as it was the team’s choice to use the stand-ins. If the majority of players are stand-ins, all wagers are voided.”
The broadcast feed drops“If a result cannot be validated by us, for instance if the feed broadcasting the event is interrupted (and cannot be verified by another source) then at our election, the wagers on that event will be deemed invalid and refunded.”

Read the first row twice. It places the burden of checking which match you are betting on squarely with the customer: an incorrect date or league label beside a fixture leaves the wager standing. Whoever opened the wrong CS2 series because two teams share a name has an answer already written, and the answer favours the operator.

Withdrawal, forfeit and stand-ins are three different outcomes

These three rows look adjacent and resolve in opposite directions, which is why they belong side by side.

A withdrawal before the match voids everything — stakes come back, and the market never existed. A forfeit during the match splits the board in two: anything already decided keeps its result, and every remaining market, match winner included, is cancelled. So a wager on first blood in a Dota 2 game that had already happened survives a forfeit twenty minutes later, and a wager on the series winner goes back.

Stand-ins move the line somewhere else again. A team’s choice to field substitutes leaves the result valid, however that choice affects the odds — until the substitutes are a majority of the roster, at which point everything voids. That threshold sits at the roster rather than at the reader’s judgement of how weakened a team looks.

The player-leaves row adds the last variation: a departure mid-match keeps wagers alive, and authority to change that belongs to the competition’s governing body rather than to the operator.

Who declares the result, and the clock that closes it

Two sentences carry the settlement machinery, and both were read on 2 September 2026.

All wagers will be settled using the official result as declared by the relevant administrator and/or governing body of the competition concerned, at the date of event’s conclusion.

Published results shall be final after 48 hours and no queries will be entertained after that period of time.

The first hands authority to the tournament organiser. An argument about a scoreline is therefore an argument about what the administrator declared, which is checkable by anyone from outside.

The second is the deadline. Two days after publication, the result stops being open to challenge, and the clock runs from publication rather than from the moment a customer notices. A separate window governs money moving in the wrong direction: clause 6.18 of the terms gives 14 days to report an error or malfunction in a funds transfer. Two clocks, two documents, two subjects, and the shorter one belongs to results. The clauses that can stop an account while either clock is running are collected under account suspension.

The only place the rules name markets

One paragraph in the file names market types, and it does so to govern combinations rather than to advertise a board. The six kinds it lists are match winner, map winner, player to achieve the most kills, total rounds or maps over and under, correct score, and specific in-game events with first blood, first tower and first to 10 rounds given as examples. Attached to them is a single limit: “Certain markets may not be combinable due to their correlated nature.”

That paragraph is the closest thing to a market list in the documents read, and it deliberately stops short of being one. Counting how many shelves a live CS2 fixture actually carries would need a session on the board itself, and that measurement has yet to be taken here. Any page claiming a market count for this operator or its competitors without saying when and on which fixture it was counted has produced a number rather than a measurement.

What a published rule is worth to a reader

An operator that writes down its edge cases has fixed them in advance, and fixing them in advance is what the reader gets out of the arrangement. Every sentence above applies to a stranger and to a regular in the same way, and none of them depends on which support agent answers.

The value of that shows up at the exact moment nobody is calm: a series forfeited at 1–1, a feed dropping in the middle of a decider, a stand-in announced an hour before the map veto. Those are the situations that produce the phrase “locked funds” in a search box, and here they arrive with an answer attached.

Which is the reason this site reads documents rather than lobbies. How the same standard sorts the alternatives is on the esports alternatives page, the company and permit question is under is this operator legitimate, the payout ceiling and the missing processing window are under withdrawal time, and the rules behind every figure printed here are set out in the method.

Questions people actually type

Does Thunderpick have CS2 betting?
CS2 has a settlement section of its own in the operator’s betting rules, printed there as “CS 2”, alongside sections for League of Legends, Dota 2, VALORANT and four other titles. That document was read in full on 2 September 2026 at thunderpick.io/content/betting-rules and runs to 32,099 characters. What it establishes is how a CS2 wager is settled; the live board of markets for a given match sits behind a session and stands unmeasured here.
What happens if a team forfeits during a CS2 match?
The rules answer it in one sentence: “If a team forfeits during a match, wagers on events that happened beforehand remain valid and wagers on all other markets are canceled (including match winner).” So a first-blood or first-map wager already decided keeps its result, and the match winner market goes back. Read on 2 September 2026.
Do stand-ins void a Dota 2 bet?
One or two of them leave the result standing. The rules say: “If a team is using stand-ins, the result is still valid as it was the team’s choice to use the stand-ins. If the majority of players are stand-ins, all wagers are voided.” The line therefore sits at a majority of the roster, which is the kind of threshold worth knowing before a roster announcement rather than after one.
How long do I have to query a settled result?
48 hours. The rules state: “Published results shall be final after 48 hours and no queries will be entertained after that period of time.” That clock is separate from clause 6.18 of the terms, which gives 14 days to report an error or malfunction in a funds transfer. Two documents, two windows, two subjects — both read on 2 September 2026.
Can I combine markets from the same match?
The rules name six kinds of market for same-game combinations, among them match winner, map winner, most kills by a player and correct score, then add one limit: “Certain markets may not be combinable due to their correlated nature.” Which pairs the platform refuses is decided on the board itself, and that screen was left unread here.